![]() ![]() The app also provides a step-by-step guide for the different options. There are buttons for the different settings at the bottom of the window, which are easy to see and use. Interface is very simple and easy to use, with a sidebar on the left for selecting the film, audio, or DVD to convert, and a preview window displaying the progress of the conversion. ![]() The Profile pane is where you input the settings for the conversion. Preview is where you can watch the video as it's being converted. Source and Destination are where the video needs to be sourced and converted to respectively. The main window consists of four panes: Source, Destination, Preview, and Profile. Interface of HandBrake app download is simple and not cluttered with useless features. There are buttons for many of the features in the interface. HandBrake is a very simple program with a very intuitive interface. The software is well known for its ease of use, cross-platform support, and its ability to transcode media. It is primarily used to convert video from a variety of sources into a selection of modern audio and film formats, including MP4, MKV, AVI, WMV, WEBM, FLV, MP3, AAC, and more. Software product is a multiplatform, free and open-source, transcoder. As a result, it can convert videos from a wide range of sources, including DVDs and Bluray discs, as well as files from a variety of digital cameras. Software product can handle a variety of input formats, including AVI, MP4, WMV, MKV, and MOV. It is widely popular among those people who want to convert video to a format that is not supported by a certain device. ![]() Software product HandBrake PC is a popular open-source video transcoder that converts video from one format to another. Software product can also be used to extract audio from files. Software product works with many video formats, but it's not good with DVDs. Software product can convert video files to different formats or extract audios. HandBrake is a video conversion program that can convert video files. ![]()
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![]() ![]() ![]() These are fixable problems, and the game has more than enough life ahead of it to work out the kinks. I want to like the game, but there are so many hurdles to jump in its presentation that any fun I could have had playing it was lost in the shuffle. The single character interactions every turn, combined with delays on some characters’ abilities mean you can plan ahead and set up combos that feel great when executed properly.Īll in all, Insidia is a great idea that falls flat in execution. The core gameplay concepts at work here are fun to think about as well. It’s nothing I’d be in a rush to load onto my phone, but it provides a nice level of atmosphere during matches without intruding too much. ![]() The cel-shaded style and bright colors make the otherwise boring segments of the game much more interesting. These flaws aside, Insidia does have its upsides. Yes, I know the game is in beta, and the very first screen says there may be incomplete or non-functioning features but the stuff that’s missing feels absolutely necessary for the game to function fluidly. These flaws wouldn’t shine through so brightly if the game had done more with the time it spends on the tutorial to explain these things. Additionally, the counter takes pregnant pauses between every single little action, slowing the already measured pace of the game down considerably. The turn timer counts down ridiculously fast so if you’re a new player and don’t know your characters’ moves yet, you’re out of luck. These phases are indicated by this single moving bar near the bottom of the screen. Turns in the game are simultaneous, and have a planning phase and a resolution phase. This is just one facet of the game’s convoluted and half-functioning interface. No numbers, no targeting conditions, nothing. If you mouse over a unit who isn’t active, it tells you the name of their abilities and that’s it. When you’re not moving a unit, you cannot check any of its stats or abilities. The only tooltips available for viewing are when you mouse over the active unit’s portrait on the bottom of the screen. The game hits its first stumbling blocks here. It only becomes an issue when you factor in the flaws in the game’s presentation. While this isn’t inherently a problem, it does take a bit of adjustment. Most characters have no auto attack, so all the damage you deal is reliant on using active abilities. Even still, he’s easily the most memorable character among the current roster.Ĭombat in the game also feels a bit awkward at first. The downside is that this makes it near impossible for him to hold objectives. ![]() The upside is that he damages any hero he hits and stops there. You can move him, but after he moves, he squats down to charge 3 squares on his next turn. In addition to his cool model, he’s an eternal force that you don’t control so much as influence and it is reflects in gameplay. My favorite of these characters is Angor, the Eternal Hunger. Additionally, your active unit can forgo their action for extra squares of movement which can be a difference maker. This is important to consider when building your team. Each character also has a specific number of spaces they can move in a turn and still act. Insidia’s roster splits into the usual four character archetypes tank, assassin, bruiser, and support. All of this culminates in taking down your enemies’ core. Mastering these abilities is critical to capturing the available map objectives which include: two energy wells that grant additional ultimate power generation, and a giant cross platform that activates a super cannon after three turns of occupation, blasting away at the enemy base. Any character can use your accrued power, as it’s a shared pool. This turns a game that felt like a one on one version of Atlas Reactor into something much slower.Īs your characters interact with enemies and the board, they gain power that goes toward activating an ultimate. The hero that moves is also the only one that can take an action this turn. The most interesting thing is that, like in Chess, you can only deploy or move one unit per turn. Each character has stats, a passive ability, an active ability, and an ultimate. They then compete for control of several objectives on the map. Players select a team of four heroes of the currently available six. The concept at the core of the game is intriguing enough. It’s a turn-based strategy MOBA RTS, and if that sounds like a lot, well it is. The game does a lot of things, but unfortunately it does few of them well. Combining elements of MOBAs, turn based strategy games, and old-school board games like chess, there’s a lot to like here… potentially. Insidia is a game that tries to do a lot of things to stand out. ![]() ![]() ![]() ![]() Eventually, the baby associated the rat with the noise and cried when he saw the rat. Over time, Watson caused a loud, unpleasant sound each time he brought out the rat. He gave an 11-month-old baby a rat, and the baby seemed to enjoy playing with it. Watson adapted stimulus conditioning to humans (Jensen, 2018). ![]() In his classic experiment, Pavlov demonstrated that a dog could be conditioned to associate the sound of a bell with food, so that eventually the dog would salivate whenever it heard the bell, regardless of whether it received food. Perhaps the most famous example of conditioning is Pavlov’s dog. For instance, if a person hurts their hand when touching a hot stove, they will learn not to touch the stove again, and if they are praised for studying for a test, they will be likely to study in the futureĪccording to behavioral theorists, we can change people’s behavior by manipulating the environment in order to encourage certain behaviors and discourage others, a process called conditioning (Popp, 1996). As people experience consequences from their interactions with the environment, they modify their behaviors in reaction to those consequences. According to behaviorists, learning is dependent on a person’s interactions with their external environment. Behaviorists were concerned with establishing psychology as a science and focused their studies on behaviors that could be empirically observed, such as actions that could be measured and tested, rather than on internal states such as emotions (McLeod, 2015). Behaviorismīehaviorism is based largely on the work of John B. In addition to the examples in practice that are provided in this chapter, you might add some of your own.įigure 3.1: Graphic Organizer for Major Learning Theories This graphic organizer presents a table with columns for students to take note of the theories presented in this chapter, along with major theorists, key concepts, and examples in practice. Figure 3.1 provides you with an example of a graphic organizer, one of the instructional materials that will be discussed in Chapter 11, that you could use to take notes as you read this chapter. These theories provide a foundation to guide the instructional design and reflective practices presented in the rest of this textbook.Īs you read, you might consider keeping track of the key points of each theory and thinking about how these theories could be applied to your practice. This chapter provides a bridge from theory to practice by providing specific examples of how the theories can be applied in the library classroom. As certain learning theories resonate with us and we consciously construct lessons based on those theories, we begin to develop a personal philosophy of teaching that will guide our instructional design going forward. This understanding helps us explain our instructional choices, or the “why” behind what and how we teach. ![]() With a basic understanding of learning theories, we can create lessons that enhance the learning process. People who enjoy teaching often find the theories interesting and will be excited when they start to see connections between the theory and the learning they see happening in their own classrooms. The models and processes that they describe tend to apply across different populations and settings, and provide us with guidelines to develop exercises, assignments, and lesson plans that align with how our students learn best. Sometimes people are skeptical of having to learn theory, believing those theories will not be relevant in the real world, but learning theories are widely applicable. Learning theories also examine what motivates people to learn, and what circumstances enable or hinder learning. These theories explain the processes that people engage in as they make sense of information, and how they integrate that information into their mental models so that it becomes new knowledge. Learning theories describe the conditions and processes through which learning occurs, providing teachers with models to develop instruction sessions that lead to better learning. 3 Learning Theories: Understanding How People Learn Introduction ![]() |